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In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon. Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2 is no different.

All of this interspecies warfare looks superb, even on a modest Geforce2 MX; turn the detail levels lower, and the game will even run at a decent framerate on lower level PCs - we reached playable speeds on a PII But hey, when you're desperately backpedalling away from a horde of Aliens, you likely won't be admiring the texturing on the walls or your foes. And believe me, you will be doing a fair bit of running in this game.

Aliens vs Predator 2 has to be the scariest game I've played in ages - the programmers have gone out of their way to shock you at every opportunity. And when you're not being shocked, there's the almost unbearably enduring fear that something's about to come around the corner and take your head off. The atmosphere in Aliens vs Predator 2 is so thick, you could cut it with a chainsaw. Granted, most of the occurrences in the game are scripted and the enemy AI really does very little, but it adds tremendously to the atmosphere to be standing around a corner or crawling through a vent and hear characters nearby crying, "Oh god, oh god" when they catch sight of you.

Or watch them fleeing when you release Facehugger specimens into the room - chaos has never been so enjoyable. There is one area in which Aliens vs Predator 2 could be improved. That area is teamwork, or more specifically, the lack of it. While it's appropriate for Predators who usually work alone , the other species are historically prone to fighting in numbers.

At least with the Alien campaign, for story reasons you start out as the only one around, and indeed, it's you who is responsible for setting the whole incident at the facility in motion.

But I'd at least expect the marines to back up their operatives. Instead, you only ever see your comrades at the start of the early missions, standing by a dropship while you wander off to take on the aliens single-handedly for no explainable reason. I wouldn't expect them to survive all the way through the game, but they should at least come with you initially. Thankfully, Aliens vs Predator 2's multiplayer mode does allow for teamwork so provided you end up in a team with people who actually feel like co-operating, you can take on your foes together.

Or you can blast the hell out of everyone else in the game since Aliens vs Predator 2 sports a wide variety of multiplayer modes playable over LAN or Internet.

Included are the standard deathmatch and team DM; Hunt, in which one player becomes the hunter, the other the hunted; Survivor, which is similar to Hunt but that those killed also become hunters; Overrun, in which attacking and defending teams compete to either invade or survive holed up in a complex; and finally, Evac, where the defenders have to reach an Evac Point and the attackers have to stop them getting there.

And as with AVP1 , all three species are available in multiplayer, each with their superbly balanced advantages and disadvantages. One minor niggle worth mentioning is the inability to choose the order of weapons to auto-switch to, which more modern FPS' allow. This means in a heated firefight you can end up running your mini-gun dry and then getting caught in your own rocket blast.

After a disappointing lapse with Blood 2 , Monolith appears to have more than redeemed itself with the excellent No One Lives Forever and now the hugely playable Aliens vs. Predator 2. It captures the atmosphere of the Aliens and Predator films perfectly, from the spot-on sound effects right through to the genuine feeling of actually being one of the starring species pretentious as that may sound.

The game's only real flaw is the lack of any AI teamwork scenarios in the single-player campaign, but it remains markedly better than the first game, a title that was certainly no slouch.

AvP2's spookiness is so appealing and adds replay value in the same way that Half-Life was just too cool, you needed to do it all again. If you're a fan of either of the Aliens or Predator movies, or if you're simply looking for a great, scare-your-socks-off 3D shooter to keep you busy for ages, Aliens vs Predator 2 is an absolute must have.

Turn the lights down, get those headphones on, and if your heart rate doesn't increase, you might need to check that you had a pulse to begin with. Screenshots from MobyGames. Ra66it Its because the game was never designed to be used with modern mice and their higher polling rates. Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. The Best Black Friday deals. Bill Gates' favorite books of Hawkeye review. Xbox Game Pass Ultimate review.

Windows Windows. And therein lies its true beauty. AvP2 bases itself around one huge, convoluted and twist-ridden tale, in which a 'group of marines is sent to a deep-space outpost to investigate a loss of communications but, inevitably, things turn out to be a great deal more complicated than that. However, rather than offering just one perspective on a story, you're given three, one for each of the races: human, Predator and Alien. And with each new viewpoint, comes a totally different game.

What will strike you most once you've ground your fingernails down to a fine dust waiting for each campaign to load, is the sheer depth, attention to detail and thought that has gone into every single mission, into the different pace, atmosphere and feel of each species and the angle that the story is approached from. And best of all, once you've played them all, these three massive segments merge to make a whole which will reveal the entirety of a conspiracy-fuelled plotline, and which will have you gripped from the first spilt drop of blood to the last epic confrontation.

By far the best choice is to play the Marine missions first. Not that I'm trying to influence you or anything, but they're the best ones. Just trust me on this one, ok? You're all like, "Yes sir, I'd love to go in first, sir, and have my head ripped off, sir". You bloody little swot. Proper little Captain's pet. The type of person who'd wash the CO's arse if ordered to do so without complaint. With their tongue. You'll get yours.

And you do. All of about 15 seconds after the intro sequence. You're instantly thrown into a set of missions which will chill you to the marrow and unstopper your rectal passage faster than a greased-up poker. These include heroically charging into an Alien's nest to nobly save a comrade, before conducting a not-so-noble hasty retreat.

During numerous pursuits reminiscent of James Cameron's stunning film Aliens , you'll fire off every last bullet into hordes of enemies, cack-handedly missing with 90 per cent of them as the superbly coded AI makes your pack-like enemies leap at you from all angles. If you shoot them on the floor, they'll run across a wall. Shoot at the wall and they'll be ripping at your skull from the ceiling.

And just when you've got them in your sights you hear the soul-destroying click of your magazine running dry, choking in a pool of your own blood as you futilely try to reload. The fear is so consuming that you have to train yourself to fire in short bursts, otherwise you'll be left with just a pathetic knife and inevitable death. However, rather than facing mission after countless mission of waves of Aliens charging mindlessly towards you, you'll also find yourself up against a variety of other opponents.

Such as Predators. Nice chaps, really. Shame about the skinning, hanging upside down and their propensity for collecting skulls, though. Namely yours. Then there's face-huggers, chest-bursters and human guards yup, you get to shoot humans too , each of which require a totally different tactic to defeat. Oh yes, and a few surprises which I won't spoil for you.

The marine has a devastating array of weaponry, including perfectly reproduced pulse rifles with a grenade launcher, which produces a rasping firing sound that mingles harmoniously with the rasps from your sphincter, as well as smart guns which home in on the enemy before cutting them up into a thousand acid-stained lumps, which will damage you if you get too intimate with them.

A flamethrower, rocket launcher and shotgun are amongst others in a well-thought-out collecbon. The pace is perfectly balanced, and in line with the better Alien and Predator films, fear is often built through that which you don't see rather than that which you do. The distant screams of victims being shredded, brief glimpses of enemy shadows down the other side of corridors and authentic sound effects lifted straight out of the films are just the start of it.

The wind is eerily daunting, while your overly sensihve motion tracker will have you firing wildly at inanimate objects like loose pipes swinging in the breeze. The context-sensitive soundtrack seamlessly blends itself into each situation and some masterfully erratic lighting and steam effects complete the most psychologically scarring, heart-condition-inducing gaming experience of ail time.

And, if at the end you somehow manage to pick your shattered carcass-like body off the floor, you'll find there are two more totally different games to experience, and while they're not quite up to the standard of the Marine missions, they're a damn site more entertaining than the majority of stand-alone FPSs we've been forcably subjected to over the last few years since that game.

The Predator campaign is very different, with missions best described as Thiel with dismemberment. In true hunter style, you must track your prey mseen, before parting them from their skulls.

With the ability to leap huge distances, you can lump from tree to tree like a deadlocked Tarzan and while this is somewhat fiddly at first, you'll soon find yourself prancing about like a homicidal ballet dancer. The Predator's weaponry and gadgetry is also pretty impressive stuff. Weapons include a sniper gun, spear and wrist blades, not forgetting the shoulder-mounted laser.

Your mask lets you view the world in several different ways, including thermal imaging which is perfect for night-time raids, and a zoom option which is ideal for pre-planning ambushes.

It takes some practice, but certain weapons need different view modes to lock on targets, but this does make the action very true to the films. You also have to be careful, as weapons which lock on cause you to de-cloak before you can fire them. The cloaking device helps you move unseen obviously , but drains your limited power supply quickly, while a medipack lets you inject mom energy into your green-blood-smattered body.

In fact, most of these toys drain your power source, so it's just as well you can regenerate, but you are left prone for a few seconds. However, seeing as your healing powers are based on how much energy you have, it's sometimes all too easy to just keep powering yourself up and boosting your healtti if you can find a secluded enough hiding place, although if you find yourself surrounded, there's no avoiding a kicking.

If you're spotted or heard by a patrolling guard, he'll either voice his concern or actively start looking for you. I have included the manual and Prima Official Strategy Guide. No copyright infringement intended Please remove archive. There are no reviews yet. Be the first one to write a review. Community Collections.



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